[PDF] Play at Work: Companies on the Cutting Edge of Gamification
characters î eBook or Kindle ePUB ´ Adam L. Penenberg
review Play at Work: Companies on the Cutting Edge of Gamification Õ eBook or Kindle ePUB Place and beyond is taking hold in every sector of the economy and the companies that apply it are witnessing unprecedented results Gamification isn't just for consumers chasing reward points any It's transforming well just about everything Penenberg explores how by understanding the way successful games are designed we can apply them to become efficient come up with new ideas and achieve even the most daunting goals He shows how game mechanics are being applied to make employees happier and motivated improve worker safety create better products and improve customer service For example Microsoft has transformed an essential but mind numbing task debugging software into a game by having employees compete and collaborate to find glitches in less time Meanwhile Local Motors an independent automaker based in Ari Stimulating and well written A romp through a series of case studies and concepts arguing that we are applying games to our world of work uite effectively There s not a great deal of how to but the author does offer a compelling examination of why we shouldn t ignore play at work It s a companion read It shouldn t be read for its own sake Instead read it along with Stuart Brown s Play and McGonnigle s SuperBetter I m looking forward to levelling up to the next stage My Guinea Pig (My Pet Series) results Gamification isn't just for consumers chasing Hypoxia: Man at Altitude reward points any It's transforming well just about everything Penenberg explores how by understanding the way successful games are designed we can apply them to become efficient come up with new ideas and achieve even the most daunting goals He shows how game mechanics are being applied to make employees happier and motivated improve worker safety create better products and improve customer service For example Microsoft has transformed an essential but mind numbing task debugging software into a game by having employees compete and collaborate to find glitches in less time Meanwhile Local Motors an independent automaker based in Ari Stimulating and well written A The Po�sies Diverses of Antoine Fureti�re romp through a series of case studies and concepts arguing that we are applying games to our world of work uite effectively There s not a great deal of how to but the author does offer a compelling examination of why we shouldn t ignore play at work It s a companion Moody Forever read It shouldn t be Очаг на башне read for its own sake Instead Druids A History read it along with Stuart Brown s Play and McGonnigle s SuperBetter I m looking forward to levelling up to the next stage
free read Play at Work: Companies on the Cutting Edge of Gamification
review Play at Work: Companies on the Cutting Edge of Gamification Õ eBook or Kindle ePUB Do games hold the secret to better productivity If you've ever found yourself engrossed in Angry Birds Call of Duty or a plain old crossword puzzle when you should have been doing something productive you know how easily games hold our attention Hardcore gamers have spent the euivalent of 593 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds A colossal waste of time Perhaps But what if we could tap into all the energy engagement and brainpower that people are already expending and use it for creative and valuable pursuits Harnessing the power of games sounds like a New Age fantasy or at least a fad that's only for hip start ups run by millennials in Silicon Valley But according to Adam L Penenberg the use of smart game design in the work I came into this book hoping for some strategies opportunities or thoughts from the authors on how to bring games to the workplace and while he provides some good stories about how other have succeeded with it there is little discussion on the here s how their success translates over to your workplace Good stories but little to no follow through Disappointing April Fools Day run by millennials in Silicon Valley But according to Adam L Penenberg the use of smart game design in the work I came into this book hoping for some strategies opportunities or thoughts from the authors on how to bring games to the workplace and while he provides some good stories about how other have succeeded with it there is little discussion on the here s how their success translates over to your workplace Good stories but little to no follow through Disappointing
characters î eBook or Kindle ePUB ´ Adam L. Penenberg
review Play at Work: Companies on the Cutting Edge of Gamification Õ eBook or Kindle ePUB Zona crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community As a result the company was able to bring a cutting edge vehicle to market in less time and at far less cost than the Big Three automakers These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying Penenberg also takes us inside organizations that have introduced play at work to train surgeons aid in physical therapy translate the Internet solve vexing scientific riddles and digitize books from the nineteenth century Drawing on the latest brain science as well as his firsthand reporting from these cutting edge companies Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes Much of this work felt disjointed and off task While there were a few case studies in gamification sometimes the work get lost in other broader technology issues Trust me the conclusion was actually Guys what if we are all in a simulation right now Perhaps I m in the wrong place and should be reading works focused on game design where I can then draw my own parallels to how these principles can be better driving work That s what I was hoping for here and while there was a bit of it it was largely unfocused and bloated writing