[PDF] Play at Work: Companies on the Cutting Edge of Gamification

characters î eBook or Kindle ePUB ´ Adam L. Penenberg

review Play at Work: Companies on the Cutting Edge of Gamification Õ eBook or Kindle ePUB Place and beyond is taking hold in every sector of the economy and the companies that apply it are witnessing unprecedented results Gamification isn't just for consumers chasing reward points any It's transforming well just about everything Penenberg explores how by understanding the way successful games are designed we can apply them to become efficient come up with new ideas and achieve even the most daunting goals He shows how game mechanics are being applied to make employees happier and motivated improve worker safety create better products and improve customer service For example Microsoft has transformed an essential but mind numbing task debugging software into a game by having employees compete and collaborate to find glitches in less time Meanwhile Local Motors an independent automaker based in Ari Stimulating and well written A romp through a series of case studies and concepts arguing that we are applying games to our world of work uite effectively There s not a great deal of how to but the author does offer a compelling examination of why we shouldn t ignore play at work It s a companion read It shouldn t be read for its own sake Instead read it along with Stuart Brown s Play and McGonnigle s SuperBetter I m looking forward to levelling up to the next stage My Guinea Pig (My Pet Series) results Gamification isn't just for consumers chasing Hypoxia: Man at Altitude reward points any It's transforming well just about everything Penenberg explores how by understanding the way successful games are designed we can apply them to become efficient come up with new ideas and achieve even the most daunting goals He shows how game mechanics are being applied to make employees happier and motivated improve worker safety create better products and improve customer service For example Microsoft has transformed an essential but mind numbing task debugging software into a game by having employees compete and collaborate to find glitches in less time Meanwhile Local Motors an independent automaker based in Ari Stimulating and well written A The Po�sies Diverses of Antoine Fureti�re romp through a series of case studies and concepts arguing that we are applying games to our world of work uite effectively There s not a great deal of how to but the author does offer a compelling examination of why we shouldn t ignore play at work It s a companion Moody Forever read It shouldn t be Очаг на башне read for its own sake Instead Druids A History read it along with Stuart Brown s Play and McGonnigle s SuperBetter I m looking forward to levelling up to the next stage

free read Play at Work: Companies on the Cutting Edge of Gamification Play at Work: Companies on the Cutting Edge of Gamification

review Play at Work: Companies on the Cutting Edge of Gamification Õ eBook or Kindle ePUB Do games hold the secret to better productivity If you've ever found yourself engrossed in Angry Birds Call of Duty or a plain old crossword puzzle when you should have been doing something productive you know how easily games hold our attention Hardcore gamers have spent the euivalent of 593 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds A colossal waste of time Perhaps But what if we could tap into all the energy engagement and brainpower that people are already expending and use it for creative and valuable pursuits Harnessing the power of games sounds like a New Age fantasy or at least a fad that's only for hip start ups run by millennials in Silicon Valley But according to Adam L Penenberg the use of smart game design in the work I came into this book hoping for some strategies opportunities or thoughts from the authors on how to bring games to the workplace and while he provides some good stories about how other have succeeded with it there is little discussion on the here s how their success translates over to your workplace Good stories but little to no follow through Disappointing April Fools Day run by millennials in Silicon Valley But according to Adam L Penenberg the use of smart game design in the work I came into this book hoping for some strategies opportunities or thoughts from the authors on how to bring games to the workplace and while he provides some good stories about how other have succeeded with it there is little discussion on the here s how their success translates over to your workplace Good stories but little to no follow through Disappointing

characters î eBook or Kindle ePUB ´ Adam L. Penenberg

review Play at Work: Companies on the Cutting Edge of Gamification Õ eBook or Kindle ePUB Zona crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community As a result the company was able to bring a cutting edge vehicle to market in less time and at far less cost than the Big Three automakers These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying Penenberg also takes us inside organizations that have introduced play at work to train surgeons aid in physical therapy translate the Internet solve vexing scientific riddles and digitize books from the nineteenth century Drawing on the latest brain science as well as his firsthand reporting from these cutting edge companies Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes Much of this work felt disjointed and off task While there were a few case studies in gamification sometimes the work get lost in other broader technology issues Trust me the conclusion was actually Guys what if we are all in a simulation right now Perhaps I m in the wrong place and should be reading works focused on game design where I can then draw my own parallels to how these principles can be better driving work That s what I was hoping for here and while there was a bit of it it was largely unfocused and bloated writing


10 thoughts on “[PDF] Play at Work: Companies on the Cutting Edge of Gamification

  1. says: Adam L. Penenberg ´ 3 characters characters î eBook or Kindle ePUB ´ Adam L. Penenberg [PDF] Play at Work: Companies on the Cutting Edge of Gamification

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification I really wanted to like this book than I did especially since we've been tasked with being innovative at work The book was a series of story of what the author considered games in the workplace Nice but I would have liked some ideas on how to incorporate some of these things in my own workplace For whatever reason the author euated

  2. says: Adam L. Penenberg ´ 3 characters characters î eBook or Kindle ePUB ´ Adam L. Penenberg [PDF] Play at Work: Companies on the Cutting Edge of Gamification

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification It seems odd to write a book about exciting new technologies and then fail to include photographs diagrams URLs or opportunities for reader feedback except for one email address and one Twitter handle in the last paragraph

  3. says: free read Play at Work: Companies on the Cutting Edge of Gamification [PDF] Play at Work: Companies on the Cutting Edge of Gamification

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification I came into this book hoping for some strategies opportunities or thoughts from the authors on how to bring games to the workplace and while he provides some good stories about how other have succeeded with it there is little discussion on the here's how their success translates over to your workplace Good stories but little to no follow through Disappointing

  4. says: [PDF] Play at Work: Companies on the Cutting Edge of Gamification characters î eBook or Kindle ePUB ´ Adam L. Penenberg free read Play at Work: Companies on the Cutting Edge of Gamification

    free read Play at Work: Companies on the Cutting Edge of Gamification [PDF] Play at Work: Companies on the Cutting Edge of Gamification Adam L. Penenberg ´ 3 characters Overview I listened to the audiobook on my daily commute which was suitable for x2 speed I enjoyed how the book connects our ways of thinking to our methods of entertainment although it's a little creepy to find out exactly how intimately game designers know us and can peg our habits Fascinating perspectives are discussed and you can start to

  5. says: free read Play at Work: Companies on the Cutting Edge of Gamification [PDF] Play at Work: Companies on the Cutting Edge of Gamification

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification characters î eBook or Kindle ePUB ´ Adam L. Penenberg free read Play at Work: Companies on the Cutting Edge of Gamification What I expected from this book was to get some tips in doing gamification at my own job However that's not what I got out of it The book covers lots of stories about gamification and studies behind it What works

  6. says: [PDF] Play at Work: Companies on the Cutting Edge of Gamification characters î eBook or Kindle ePUB ´ Adam L. Penenberg Adam L. Penenberg ´ 3 characters

    characters î eBook or Kindle ePUB ´ Adam L. Penenberg [PDF] Play at Work: Companies on the Cutting Edge of Gamification Adam L. Penenberg ´ 3 characters Stimulating and well written A romp through a series of case studies and concepts arguing that we are applying games to ou

  7. says: characters î eBook or Kindle ePUB ´ Adam L. Penenberg Adam L. Penenberg ´ 3 characters free read Play at Work: Companies on the Cutting Edge of Gamification

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification Much of this work felt disjointed and off task While there were a few case studies in gamification sometimes the work get lost in other broader technology issues Trust me the conclusion was actually “Guys what if we are all in a simulation right now”Perhaps I’m in the wrong place and should be reading works focused on game design where I can then draw my own parallels to how these principles can be better driving work That’s what

  8. says: free read Play at Work: Companies on the Cutting Edge of Gamification Adam L. Penenberg ´ 3 characters characters î eBook or Kindle ePUB ´ Adam L. Penenberg

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification Obviously there was a lot of care and effort put into constructing a compelling 3 part argument for understanding play at work but I was relatively disappointed at the strong bias towards male inventors and creators enough that I stopped reading about halfway Once you realize the trend it's hard not to be distra

  9. says: [PDF] Play at Work: Companies on the Cutting Edge of Gamification

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification Adam L. Penenberg ´ 3 characters characters î eBook or Kindle ePUB ´ Adam L. Penenberg This book is great if you are a neurosurgeon MIT grad or really good at math algorithms As other reviews mention there isn't any info

  10. says: [PDF] Play at Work: Companies on the Cutting Edge of Gamification characters î eBook or Kindle ePUB ´ Adam L. Penenberg free read Play at Work: Companies on the Cutting Edge of Gamification

    [PDF] Play at Work: Companies on the Cutting Edge of Gamification characters î eBook or Kindle ePUB ´ Adam L. Penenberg free read Play at Work: Companies on the Cutting Edge of Gamification I found the early part of the book interesting and then the latter part In the middle some of the information did not seem so directly related to play at work

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  • Audiobook
  • null
  • Play at Work: Companies on the Cutting Edge of Gamification
  • Adam L. Penenberg
  • en
  • 23 April 2019
  • 9781469057132