Play at Work: Companies on the Cutting Edge of Gamification (E–pub/E–book) ´ Adam L. Penenberg
- Audiobook
- null
- Play at Work: Companies on the Cutting Edge of Gamification
- Adam L. Penenberg
- en
- 26 January 2020
- 9781469057132
Adam L. Penenberg × 8 Free download
Play at Work: Companies on the Cutting Edge of Gamification Read ò 8 Zona crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community As a result the company was able to bring a cutting edge vehicle to market in less time and at far less cost than the Big Three automakers These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying Penenberg also takes us inside organizations that have introduced play at work to train surgeons aid in physical therapy translate the Internet solve vexing scientific riddles and digitize books from the nineteenth century Drawing on the latest brain science as well as his firsthand reporting from these cutting edge companies Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes. Obviously there was a lot of care and effort put into constructing a compelling 3 part argument for understanding play at work but I was relatively disappointed at the strong bias towards male inventors and creators enough that I stopped reading about halfway Once you realize the trend it s hard not to be distracted by how few times they use sheher pronouns in the hypothetical examples or the real life examples of innovators in the field Anaconda over the world by having them compete for money and recognition within the community As a result the company was able to bring a cutting edge vehicle to market in less time and at far less cost than the Big Three automakers These are just two examples The Essential Mrs. Humphry Ward Collection (28 books) of companies that have tapped the characteristics that make games so addictive and satisfying Penenberg also takes us inside Nonfiction Outline organizations that have introduced play at work to train surgeons aid in physical therapy translate the Internet solve vexing scientific riddles and digitize books from the nineteenth century Drawing Strangers and Kin The American Way of Adoption on the latest brain science as well as his firsthand reporting from these cutting edge companies Penenberg Teresa (European Classics) offers a powerful solution for businesses and William & Lucy organizations Running out of Time of all stripes and sizes. Obviously there was a lot Kicks Like a Girl of care and effort put into constructing a compelling 3 part argument for understanding play at work but I was relatively disappointed at the strong bias towards male inventors and creators enough that I stopped reading about halfway Once you realize the trend it s hard not to be distracted by how few times they use sheher pronouns in the hypothetical examples Titus (Luna Lodge, #2) or the real life examples Pick of the Litter of innovators in the field
review ☆ eBook, ePUB or Kindle PDF × Adam L. Penenberg
Play at Work: Companies on the Cutting Edge of Gamification Read ò 8 Do games hold the secret to better productivity If you've ever found yourself engrossed in Angry Birds Call of Duty or a plain old crossword puzzle when you should have been doing something productive you know how easily games hold our attention Hardcore gamers have spent the euivalent of 593 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds A colossal waste of time Perhaps But what if we could tap into all the energy engagement and brainpower that people are already expending and use it for creative and valuable pursuits Harnessing the power of games sounds like a New Age fantasy or at least a fad that's only for hip start ups run by millennials in Silicon Valley But according to Adam L Penenberg the use of smart game design in the work. It seems odd to write a book about exciting new technologies and then fail to include photographs diagrams URLs or opportunities for reader feedback except for one email address and one Twitter handle in the last paragraph of the acknowledgements at the back of the book The part about Duolingo was fascinating and inspired me to try it and to get my spouse to try it too But that s only five pages out of 200I think this book could have benefited from the approach Ha Joon Chang used in 23 Things They Don t Tell You about Capitalism At the start of the book he suggested seven ways to read it if you re most interested in X read Chapters 4 7 8 and 11 but if you agree with Y statement read Chapters 2 6 and 15 and so on Also I think Steven Johnson covered some of the same topics in a much exciting way in his book Future PerfectSome interesting facts from Play at Work Would you like to guess how much time each month Americans spend on Facebook Take a guess It s the euivalent of 100000 years A 2011 Pew Foundation report said that the time people spend on social networks the trusting they become Robert Hacker a Yale professor has calculated that income instability a 50% change in income up or down year to year has tripled since the 1970s Today s college educated employees have as much income instability as those without high school degrees did in the 70s No wonder people aren t loyal to companies any Actually Penenberg says the professor s name is Robert Hacker but Goodreads and Google tell me his name is Jacob Hacker
Summary Play at Work: Companies on the Cutting Edge of Gamification
Play at Work: Companies on the Cutting Edge of Gamification Read ò 8 Place and beyond is taking hold in every sector of the economy and the companies that apply it are witnessing unprecedented results Gamification isn't just for consumers chasing reward points any It's transforming well just about everything Penenberg explores how by understanding the way successful games are designed we can apply them to become efficient come up with new ideas and achieve even the most daunting goals He shows how game mechanics are being applied to make employees happier and motivated improve worker safety create better products and improve customer service For example Microsoft has transformed an essential but mind numbing task debugging software into a game by having employees compete and collaborate to find glitches in less time Meanwhile Local Motors an independent automaker based in Ari. What I expected from this book was to get some tips in doing gamification at my own job However that s not what I got out of it The book covers lots of stories about gamification and studies behind it What works and what doesn t They explain this by providing success stories Most of these stories are overly detailed That makes some parts of this book a real struggle to get throughRead the full review at my blog